KRM Run
Rules
Complete the game
Start with the WRETCH class
Yes, you can level up
Use only weapons from this page
Use only the shields from this page
Use only armor from this page (you don't have to have the full set, you can mix them)
Use only Spirit Ashes from this page
Skills / Spells / Talismans / Ashes of War / Upgrades / Affinities / Items are all allowed.
Weapons Allowed:
Bloody Helice
Brick Hammer
Butchering Knife
Cane Sword
Celebrant's Rib-Rake
Clinging Bone
Club
Erdsteel Dagger
Finger Seal
Forked Greatsword
Forked Hatchet
Full Moon Crossbow
Ghiza's Wheel
Ghostflame Torch
Golem Greatbow
Grave Scythe
Harp Bow
Iron Ball
Jar Cannon
Katar
Monk's Flameblade
Nightrider Flail
Noble's Estoc
Prince of Death's Staff
Pulley Bow
Raptor Talons
Ripple Blade
Serpentbone Blade
Shotel
Siluria's Tree
Sword of Milos
Thorned Whip
Troll's Golden Sword
Twinned Knight Swords
Urumi
VARRÉ'S BOUQUET
Vulgar Militia Saw
Vulgar Militia Shotel
Warhawk's Talon
Shields Allowed:
Ant's Skull Plate
Black Leather Shield
Jellyfish Shield
Red Thorn Roundshield
Rickety Shield
Scripture Wooden Shield
Sun Realm Shield
Armor Allowed:
Bloodsoaked Set
Commoner's Set
Errant Sorcerer Set
Festive Set
Goldmask's Set
Guardian Set
Highwayman Set
Juvenile Scholar Set
Page Set
Queen Of The Full Moon Set
Traveling Maiden Set
War Surgeon Set
Spirit Ashes Allowed:
Land Squirt Ashes
Enjoy